![]() ![]() There are so many intensely playable games on Switch that the power issue is one that, whilst not to be ignored, isn’t the reason it is so successful. Back in the day when we still had print Nintendo magazines (Oh how I wish we could have at least one print mag now) one of the first scores I looked for was the playability score. And that is and always will be the first and most important thing about a game. Question for you: Why are retro games so popular in the modern world? Answer: because whilst great power and graphics are great, retro games are being loved for the fact that they are brilliant to play. I see that launching in the same'ish window as PS5 and Scarlett sometime next year. I'm less certain about the rumored "Pro" version simply for the fact, that this might confuse average consumers too much. They are pushing high quality content, years and years in the making, like nobods business and they are not overreliant on existing IPs either with their proven willingness to create new ones and totally overhaul established Agreed, Nintendo won't tell us 6+ months in advance that a new iteration is coming, and as for that new iteration, I for one am extremely confident, that at least a "Mini" (smaller formfactor while also cheaper) will launch by the end of year to coincide with Pokemon at the very, very least. Still, if for example the "Mini" has no detachable joycons, this would further the burden the developers with the task of figuring out how their game is supposed to be played/controlled and how that impacts their potential I dunno, I feel Sony did a supremely good job this gen, even better than Nintendo so far to be completely honest. I mean, reading this, it would make sense for their next system to be fully backwards compatible with current Switch and for any "Mini" and /or "Pro" interation of the current gen to not split the userbase as the N3DS and DSi did (for a handful of games only, mind you). It'll be interesting to see what this is going to mean in practice. These game engines are being actively used not only by indie game developers but also by development teams at large to mid-size software publishers, so you can expect announcements for a variety of quality titles moving forward. We currently offer a user-friendly development environment meant to lower the barriers to developing games for our platforms, with support for a number of versatile game engines that are already familiar to many developers. Therefore, we believe that our primary focus is to increase the hardware install base, generate momentum, and create an environment where publishers can supply their titles with confidence.ĭepending on their circumstances, every software publisher needs something different from our hardware for their business, so we need to maintain an environment in which we can closely communicate with each of these companies. We consider our hardware installed base to be a particularly important factor for publishers who are deciding whether to release software on our platforms. ![]() So, how will Nintendo convince third-party publishers that releasing on Switch is worth the headache of porting a game originally designed for a much more powerful system? Nintendo President Shuntaro Furukawa had the following to say:
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